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The Wolfram Language is a general multi-paradigm computational language developed by Wolfram Research. It emphasizes symbolic computation, functional programming, and rule-based programming and can employ arbitrary structures and data. It is the programming language of the mathematical symbolic computation program Mathematica.
Chipmunk Basic as supplied to freeware interpreter for Basic programming language called Chipmunk Basic (release 3 version 6 updates 6 patches 0) for Mac OS X (Snow Leopard) or newer by Ron H Nicholson. Some statements work only in the GUI-version, other via the command-line interface or both. Most commands and statements should work more or less the same under other supported platforms like Linux or Microsoft Windows. It's no obligation to start statements with a line number if you write them using an advanced syntax-checking editor like TextWrangler for OS X or Notepad++ on Windows.
Monkey is a BASIC dialect programming language that translates Monkey code into multiple cross-platforms. Currently, the supported target platforms include Windows, Mac OS X, Android, iOS, HTML5, Flash and XNA.
Monkey is the latest programming language by Blitz Research Limited, following BlitzMax (2004) and BlitzBasic (2000), two prior BASIC programming dialects from the same author.
Monkey code is translated into the target language via the Trans tool and into a native compiler depending on the target platform. Monkey requires the use of other compilers and development kits to reach the end target. This process is largely automated with the accompanying IDE, Monk (2011) and Ted (2012).
MUMPS is a programming language. It is named after the acronym Massachusetts General Hospital Utility Multi-Programming Systems.
If you have programmed before and would like to see a little bit of how MUMPS works and is different from other programming languages, you can get an overview.
Content
PWCT is a general-purpose visual programming language and software development platform that enables the development of systems and applications, by generating interactive steps instead of writing code.
PWCT is Free and open-source software under the GNU General Public License version 2.
The visual source inside PWCT is designed using the Goal Designer where the programmer can generate the steps tree through the interaction with the visual language components.
Content
Vala is a new programming language that aims to bring modern programming language features to GNOME developers without imposing any additional runtime requirements or different Application Binary Interfaces (ABIs) compared to applications and libraries written in C.
This course is a quick introduction to the C programming language. It is written by a novice and is intended for use by a novice. However, it does assume familiarity with a programming language.
The C programming language is a "middle-level" language. It provides low-level programming capability at the expense of some user-friendliness. Cynics tend to claim that C combines the flexibility and power of assembly language with the user-friendliness of a high-level language, but experienced programmers find that the limited set of keywords and the use of pointers allows for fast and elegant programming solutions. C first rose to popularity with the growth of UNIX, and has been used creating the Windows operating system from its earliest versions. It is also used in microcontrollers and super-computers.
The original implementations of C were defined as described in the classic reference, THE C PROGRAMMING LANGUAGE, authored by Brian Kernighan and Dennis Ritchie. This definition left a few things to be desired, and the American National Standards Institute (ANSI) formed a group in the 1980s to create a complete specification. The result was "ANSI C", which is the focus of this document.
This course is suitable for complete beginners to F# and Functional Programming in general. F# is a functional programming language. Not surprisingly, functions are a big part of the language, and mastering them is the first step to becoming an effective F# developer. "Data structure" is a fancy word which refers to anything that helps programmers group and represent related values in useful, logical units. F# has a number of built-in data structures which include tuples, records, lists, unions, and a number of others. F# is an "impure" programming language, meaning it allows programmers to write functions with side-effects and mutable state, very similar to the programming style used by imperative programming languages such as C# and Java. F# is a CLI/.NET programming language. CLI is an object-oriented platform. One of the most important features of F# is its ability to mix and match styles: since the .NET platform is Object Oriented, with F#, you often work with objects. F# is easy enough for beginners to learn as their first language, yet it provides a powerful set of tools which can be appreciated by experienced developers. This section describes advanced syntactic contructs and techniques often used in F# programs.
Content
Introduction
Set-Up
Basic Concepts
Declaring Values and Functions
Pattern Matching Basics
Recursion and Recursive Functions
Higher Order Functions
Data Structures
Option Types
Tuples and Records
Lists
Sequences
Sets and Maps
Discriminated Unions
Imperative Programming
Mutable Data
Control Flow
Arrays
Mutable Collections
Basic I/O
Exception Handling
Object Oriented Programming
Operator Overloading
Classes
Inheritance
Interfaces
Events
Modules and Namespaces
This course covers the art of language creation. Making a language is a sophisticated task, however, simple languages can be made by transpiling to other higher level languages and by using lexing and parsing packages such as Bison or Flex. This course does not cover this. It demonstrates the creation of languages from nothing at all, as most commercial languages are. Here, the basic algorithms for conversion, assembly language equivalents for some common statements, the advantages and disadvantages of each type of compilation method, basic lexing and parsing are demonstrated. Note that This course assumes that you have at least a moderate understanding of x86 assembly and can write programs in a language. Keep in mind that language creation is an exhaustive process, and thus will require many days of hard labor to create.
Preliminaries
Decisions
Line by Line Input System
Data Declarations
Simple Data Types
Arrays
Pointers
Structures
Expressions
Simple Expressions
Complex Expressions
Conditions
Comparing Two Values
Complex Conditions
The Braces Problem
If statements
Else if and else
While statements
Functions
Localizing
Function Definitions
Function Call
Raku is a successor of the Perl programming language, representing a major backwards-incompatible rewrite of the language. It's a versatile and powerful multi-paradigm programming language. This course is going to introduce the reader to the Raku language and its many features.
Alcor6L is a simple-to-use multi-language interactive programming environment that runs on a variety of embedded hardware devices.
It runs programs in:
and in development:
on cheap 32-bit single-board computers:
Pascal is an influential computer programming language named after the mathematician Blaise Pascal. It was invented by Niklaus Wirth in 1968 as a research project into the nascent field of compiler theory.
Standard Pascal
Extensions
Ruby Essentials Training
Ruby is a dynamic, open source programming language with a focus on simplicity and productivity. It has an elegant syntax that is natural to read and easy to write.
Output "I love Ruby"
say = "I love Ruby" puts say
Output "I LOVE RUBY"
say['love'] = "love" puts say.upcase
Output "I love Ruby"
five times
5.times { puts say }
About Ruby
The Ideals of Rubys Creator Ruby is a language of careful balance. Its creator, Yukihiro "Matz" Matsumoto, blended parts of his favorite languages (Perl, Smalltalk, Eiffel, Ada, and Lisp) to form a new language that balanced functional programming with imperative programming. He has often said that he is "trying to make Ruby natural, not simple," in a way that mirrors life.
OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.
Content
Introduction and features
Language
Operators
Functions and control structures
Preprocessor
Compilation and execution
Other shading languages
The Jedi Code Formatter is an open-source code formatter for the Borland Delphi Object-Pascal programming language. The formatter can standardise all aspects of Delphi Object Pascal and Delphi.NET source code formatting, including indentation, spacin
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